var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.npc_ChangeController(2400012, "oid=25966", 728, -189, 39, 678, 730, 1, false, 0, false);
            cm.npc_ChangeController(2400013, "oid=25967", -120, -78, 92, -170, -70, 0, false, 0, false);
            cm.npc_ChangeController(2400014, "oid=25968", -7, -189, 35, -10, 43, 0, false, 0, false);
            cm.npc_ChangeController(2400015, "oid=25969", 697, -410, 53, 647, 730, 1, false, 0, false);
            cm.npc_ChangeController(2400016, "oid=25970", 29, -410, 18, -10, 79, 0, false, 0, false);
            cm.npc_ChangeController(2400017, "oid=25971", 208, -230, 36, 158, 258, 0, false, 0, false);
            cm.npc_ChangeController(2400019, "oid=25972", 157, 5, 5, 107, 207, 0, false, 0, false);
            cm.npc_ChangeController(2400021, "oid=25973", 886, -298, 100, 836, 936, 1, false, 0, false);
            cm.npc_ChangeController(2400026, "oid=25974", 361, 5, 4, 311, 411, 1, false, 0, false);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_AskAnswerTime(500);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("#face10#…………", 41, 2400006, false, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("#face11#…………", 41, 2400005, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("#face10#怎么……办？", 41, 2400006, true, true)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk("什么？", 41, 2400005, true, true)
                        } else {
                            if (status === a++) {
                                cm.sendNormalTalk("#face10#影子骑士团……你还没有和神官提起过……", 41, 2400006, true, true)
                            } else {
                                if (status === a++) {
                                    cm.sendNormalTalk("#face10#也不打算告诉我吗？", 41, 2400006, true, true)
                                } else {
                                    if (status === a++) {
                                        cm.sendNormalTalk("#face11#……我正在想呢。", 41, 2400005, true, true)
                                    } else {
                                        if (status === a++) {
                                            cm.sendNormalTalk("#face10#你要回到影子骑士团吗？", 41, 2400006, true, true)
                                        } else {
                                            if (status === a++) {
                                                cm.sendNormalTalk("#face11#正在思考呢，如果他说的真是事实……如果影子骑士团内部真的会出现叛乱，那么去加入他们也不是坏事。", 41, 2400005, true, true)
                                            } else {
                                                if (status === a++) {
                                                    cm.sendNormalTalk("#face11#也不用被他们追着寻找女神之泪……还可以直接攻打#p2410000#。", 41, 2400005, true, true)
                                                } else {
                                                    if (status === a++) {
                                                        cm.sendNormalTalk("#face10#……我不愿意……", 41, 2400006, true, true)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.sendNormalTalk("……我还没决定呢，还要再考虑一下，我们还是先去武陵吧。", 41, 2400005, true, true)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.inGameDirectionEvent_AskAnswerTime(500)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.dispose();
                                                                    cm.warp(324090230, 0, false);
                                                                    cm.setInGameDirectionMode(false, true, false)
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};